Wednesday, March 26, 2014

some more enivroment textures catrin williams

unfrotunatly as of this post my home version of maya was not playing ball so i can not show thease texture on the models as of this post.


Friday, March 21, 2014

by Cameron Keeler

having been given feedback that my rope mesh was too dense I have lowered the poly count and used single plans fore the rags, i'm going to texture these with an alpha map so that I can get the desired shape without haven't to use too many polygons. I have posted a picture of the UV for this model.





by Cameron Keeler

further UV's. Inside of the treasure room structure and the outside and the opened chest.