Sunday, February 23, 2014

by Cameron Keeler

having modeled a mound of gold and a treasure chest, it was felt by the group and myself that loose pieces of gold and gems a-like were needed to solidify the idea of gold and a treasure room. All of the gems and gold pieces in the images are separate meshes that I have combined, by doing this I can easily separate them again and export different amount as FBX's to put in the engine to give the idea of different piles of gold while still using the same meshes. I can utilize UV space with this method as well allowing me to create the UV layout for all of the meshes on the same UV space because they are so small and don't require much detail to get the desired effect.




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